Vehicle physics
Posted: Mon Mar 26, 2012 5:46 pm
First of all, I want to congratulate creators for easy to use physics tool
I've tried many of physics engines but this one is the most user friendly library i found 
Now to the question, I created method to create vehicle similar to one that we can find inside the demos. I played along with some settings and found strange things happen.
What i did is setting fron wheels brakes and grip to high values and setting rear wheel brakes to 0 and friction to 0, I also put ground friction to small amount. Since nothing happened i ended up with setting friction of every object to 0. And nothing moved. Can You tell me what I am missing, I tought that car will behave like a car set on ice, instead it behaved like it wouldn't have even one HP
Also I have problems with measure. Since in demos gravity is set to ~9.81 i presume that units are SI, but whet i model box in max that have 1x1x1 meter dimensions and then import it to xna it gots much larger. Ok to make it shorter I would like to know how come wheels didn't move on 0 friction? And why I can't make rear wheels spin faster that front when I start movement? Can You give me a hint about importing models that will work fine with bepu?
And sorry for soooo many simple questions


Now to the question, I created method to create vehicle similar to one that we can find inside the demos. I played along with some settings and found strange things happen.
What i did is setting fron wheels brakes and grip to high values and setting rear wheel brakes to 0 and friction to 0, I also put ground friction to small amount. Since nothing happened i ended up with setting friction of every object to 0. And nothing moved. Can You tell me what I am missing, I tought that car will behave like a car set on ice, instead it behaved like it wouldn't have even one HP

And sorry for soooo many simple questions
