Documentation
Posted: Thu Dec 29, 2011 10:38 pm
CIAO Bepu Team! First of all I congratulate you for the work done,
I made a complete graphics engine (coiAxis) using vb6 and NewtonGD, with different wrappers, and I can not deny having received several rewards even if a lot of wrappers do not work properly ...
Now I moved the code from VB to C # with the intent of wanting to develop games with XNA for PC and XBX, work on the project steel a week and I assure you that the simplicity of BEPU has no equal, also doing a couple of comparisons numeric, with NGD, BEPU is to win big (in my PC runs at 30FPS NGD 130 cubic BEPU 332!)
I wanted to put myself seriously in the implementation of the code, but I notice a lack on your part ...
DOCUMENTATION!
I used to study on their well-made newtonwiki NGD ... think in the future to do such a thing? or maybe there is already a complete documentation BEPU?
Let me know Thanks!
I made a complete graphics engine (coiAxis) using vb6 and NewtonGD, with different wrappers, and I can not deny having received several rewards even if a lot of wrappers do not work properly ...
Now I moved the code from VB to C # with the intent of wanting to develop games with XNA for PC and XBX, work on the project steel a week and I assure you that the simplicity of BEPU has no equal, also doing a couple of comparisons numeric, with NGD, BEPU is to win big (in my PC runs at 30FPS NGD 130 cubic BEPU 332!)
I wanted to put myself seriously in the implementation of the code, but I notice a lack on your part ...
DOCUMENTATION!
I used to study on their well-made newtonwiki NGD ... think in the future to do such a thing? or maybe there is already a complete documentation BEPU?
Let me know Thanks!