ForceField groups or rules?
Posted: Tue Nov 15, 2011 4:38 pm
hello, i am new to BEPU.
I need to implement a ForceField that works only on specific objects. is there anything like the collisiongrouprules that applies to forcefields?
I haven't found any related topic about this in the forums and the only way for me to get around this is to make my game objects visible to the forcefield class i will be implementing soon and check for types in the calculateImpulse method (this solution should be last resort)
thank you in advance =)
I need to implement a ForceField that works only on specific objects. is there anything like the collisiongrouprules that applies to forcefields?
I haven't found any related topic about this in the forums and the only way for me to get around this is to make my game objects visible to the forcefield class i will be implementing soon and check for types in the calculateImpulse method (this solution should be last resort)
thank you in advance =)