Center of gravity
Posted: Thu Sep 22, 2011 6:02 pm
Is there a way to change the center of gravity of an Entity? I have some cylinders that I would very much like to have their center of gravity on the bottom rather in the center.
Former forum of queegs; use github discussions now!
https://forum.bepuentertainment.com/
Code: Select all
entity.CollisionInformation.LocalPosition = new Vector3(0, 1, 0);