Bug report Compound body.
Posted: Sat Jul 30, 2011 3:23 pm
Hi,
I didn't know where to report that bug I hope this place is fine ^^
I'm building a flying game in which an airship (player) needs to go through a track of rings.
I use a compound body (one capsule and two boxes) for my player and when I try to go through a ring (one cylinder) with nosolver as collision rule between the two, my player get stuck.
The collision is detected well but the player is supposed to keep going forward. Instead it just stops moving forward as long as I don't give it a new input from the controller.
If I use only one capsule then it works perfectly fine, smooth travel through the rings.
Thanks for reading.
I didn't know where to report that bug I hope this place is fine ^^
I'm building a flying game in which an airship (player) needs to go through a track of rings.
I use a compound body (one capsule and two boxes) for my player and when I try to go through a ring (one cylinder) with nosolver as collision rule between the two, my player get stuck.
The collision is detected well but the player is supposed to keep going forward. Instead it just stops moving forward as long as I don't give it a new input from the controller.
If I use only one capsule then it works perfectly fine, smooth travel through the rings.
Thanks for reading.