Optimal scale for simulation?
Posted: Fri Jul 29, 2011 2:46 pm
Hey, I've been reading over the docs and examples for the past day. This looks like a really great creation.
I just tested out adding BEPU into my game, because my collision detection system has been getting on my nerves, and it worked great. I created a very large kinematic box for the floor, and created dynamic boxes for my creatures. Then, I started trying to get jumping to work properly, and I had to turn the directional Momentum I was adding on jump up to around 5000, with gravity at (0, -200, 0), in order to get the arc of the jump to be satisfyingly video-gamey. I definitely haven't played around with the settings enough yet, but since I'm going to bed, I thought I'd ask if having the gravity set so high, with momentum being applied in such big numbers, would be a less-than-ideal way to use the engine? And, if so, what range of settings performs the best with BEPU?
Thanks for the great physics engine!
(p.s., I was using linear dampening set at .85 on my creatures. Tomorrow, I'll try to turn up the friction on the floor and see if I can turn the linear dampening down.)
I just tested out adding BEPU into my game, because my collision detection system has been getting on my nerves, and it worked great. I created a very large kinematic box for the floor, and created dynamic boxes for my creatures. Then, I started trying to get jumping to work properly, and I had to turn the directional Momentum I was adding on jump up to around 5000, with gravity at (0, -200, 0), in order to get the arc of the jump to be satisfyingly video-gamey. I definitely haven't played around with the settings enough yet, but since I'm going to bed, I thought I'd ask if having the gravity set so high, with momentum being applied in such big numbers, would be a less-than-ideal way to use the engine? And, if so, what range of settings performs the best with BEPU?
Thanks for the great physics engine!
(p.s., I was using linear dampening set at .85 on my creatures. Tomorrow, I'll try to turn up the friction on the floor and see if I can turn the linear dampening down.)