Best way to "skip" to results
Posted: Thu Jul 28, 2011 4:22 pm
Is there a good way to "skip" a physics simulation?
As an example, after a user throws a bowling ball to do all the physics up front, and go directly to the results of which pins are knocked down. Currently I am running the Space.Update in a loop, but this is proving to be too slow in several cases. Is there a better way to advance time in a large amount?
As an example, after a user throws a bowling ball to do all the physics up front, and go directly to the results of which pins are knocked down. Currently I am running the Space.Update in a loop, but this is proving to be too slow in several cases. Is there a better way to advance time in a large amount?