T-17 Tanky is a relaxed-realism armored vehicle simulator for PC.
It's in an early stage, but I've released a demo featuring a quick battle creator. You can drive the powerful T-17 tank, as well as other vehicles, friendly and enemy.
Demo: http://closedchamber.com/forums/viewtopic.php?f=1&t=5
I hope to put together some levels and content within a month and make my first commercial release of a game. Hooray!
I would much appreciate any impressions of the demo, as not many have tried it but me.
I could not make it without Bepu. It is essential for everything from vehicle physics to AI.
It sucks that such a recent video card can't run it. I would use the Reach profile if I could get 16bit index buffers to work with the terrain, but I'm just a script kiddie.
The FPS being 7.5 is amazing, though. The timer should clamp it to 30 even it it's running slower than that, and this is a really light game. Was it really choppy? Thanks for trying it.
It was fixed at 7.5 fps regardless of what was going on; I tried pummeling it with both debug displays on at once and it stayed at 7.5. Even when the game is just showing the logos at the start (thanks for showing the logo, by the way ), it's still at 7.5. There was no frame dropping or inconsistency in the frame rate, so that's good at least
Some additional/more accurate info:
-The frame rate is ~10 in both windowed and fullscreen mode, and is the same at 640x480 and 1680x1050. When it's in windowed mode and doesn't have focus, the FPS actually jumps to ~50.
So it appears to run properly when it doesn't have focus? The sound engine and input handler don't operate when out of focus. Maybe exceptions in those parts cause the slowdown.
So it appears to run properly when it doesn't have focus?
For the most part, yes. I just did the out-of-focus test while in a match; the FPS jumps from ~7.5 to ~23. The camera also appears to stop following the tank while out of focus, though that's probably not directly related to the slowdowns
I can't replicate it, but I'll spend tomorrow refactoring and taking out try-catch blocks (it's overdue for that, anyway). Thanks for the help. Also, what peripherals, if any, do you have plugged in?