100-200ms delay when exploding beside inactive spheres?
Posted: Sun May 22, 2011 3:35 pm
I place 400 spheres on a terrain in the terrain demo, and allow them to sit for a minute.
Then I move close to a group of about 10 spheres that have collected in a pocket of the terrain and shoot the testing-ball-thingie, and explode the ball beside the spheres. This causes a significantly long frame that I would estimate is about 100-200ms.
Any idea what might be causing this, and how I can fix it?
Then I move close to a group of about 10 spheres that have collected in a pocket of the terrain and shoot the testing-ball-thingie, and explode the ball beside the spheres. This causes a significantly long frame that I would estimate is about 100-200ms.
Any idea what might be causing this, and how I can fix it?