Question about starting optimizations.
Posted: Thu May 19, 2011 6:48 pm
Hey there : )
First off, thanks for all of the hard work you all do with Bepu. I've used it for about a year now across a couple of projects and have loved it. You guys rock!
I'm doing my first Xbox project with Bepu and have gotten to the point where we need to start optimizing. We are only really using the physics system to detect collisions (Wall detection, detection between bullets/enemies, etc.) and don't need many of it's advanced features. We started by attaching entities to our game objects, a couple of collision groups/rules to prevent collision between certian objects, and handling collision events. Are there any docs or examples out there to start getting better performance out of our Xbox project? I guess my question is "where do I start"?
Thanks!
First off, thanks for all of the hard work you all do with Bepu. I've used it for about a year now across a couple of projects and have loved it. You guys rock!
I'm doing my first Xbox project with Bepu and have gotten to the point where we need to start optimizing. We are only really using the physics system to detect collisions (Wall detection, detection between bullets/enemies, etc.) and don't need many of it's advanced features. We started by attaching entities to our game objects, a couple of collision groups/rules to prevent collision between certian objects, and handling collision events. Are there any docs or examples out there to start getting better performance out of our Xbox project? I guess my question is "where do I start"?
Thanks!