Options / tips for a kart game
Posted: Sun May 15, 2011 1:28 am
I'm currently working on a Mario kart clone for a school project. I initially wanted to implement some basic collision and physic stuff myself, but due to time constraints that is no longer an option. BEPU seem to be a solid solution for this project. I super new to physics though, so thought I'd make a post about how I want it to work and hopefully get some input before I go about trying to get this up and running.
I would like the kart to behave very much like the karts in Mario kart. That is, the kart should run steady with minimal / zero jittering. Basically a flat box running on even terrain, except for when we have a bump or two. I guess thinking a train on rails should give an accurate picture of what I'm after for normal straight, curves and low-ish angle slopes. It should be able to travel up / down ramps. And finally, I would like the kart to perform certain actions when it's hit by a weapon, fall off a ramp etc.
Being new to all of this, should I use the physic engine for it all? Can / will there be issues with the actions the kart will perform when falling of a ramp or getting hit by a weapon and so on? Or should I use a kinematic approach and control it all myself? If I go kinematic, can I set it up in a way that the kart (and other objects) still travel along the terrain (which will be a complete model from a 3D program) in a proper way?
Thanks for taking the time to read.
I would like the kart to behave very much like the karts in Mario kart. That is, the kart should run steady with minimal / zero jittering. Basically a flat box running on even terrain, except for when we have a bump or two. I guess thinking a train on rails should give an accurate picture of what I'm after for normal straight, curves and low-ish angle slopes. It should be able to travel up / down ramps. And finally, I would like the kart to perform certain actions when it's hit by a weapon, fall off a ramp etc.
Being new to all of this, should I use the physic engine for it all? Can / will there be issues with the actions the kart will perform when falling of a ramp or getting hit by a weapon and so on? Or should I use a kinematic approach and control it all myself? If I go kinematic, can I set it up in a way that the kart (and other objects) still travel along the terrain (which will be a complete model from a 3D program) in a proper way?
Thanks for taking the time to read.