Ramps
Posted: Fri May 06, 2011 11:00 pm
I am trying to get a puck to be able to go off a ramp. Currently, my puck just collides with the base of the ramp and either comes to a dead stop, or flips wildly into the air. Not quite the "launching" effect I was going for.
My ramp is a Convex hull (I've tried making it dynamic and non-dynamic).
I've tried using a Cylinder for the puck, and also a slightly rounded Convex hull.
What would be the best way to go about creating a ramp that is a separate entity from my environment?
My ramp is a Convex hull (I've tried making it dynamic and non-dynamic).
I've tried using a Cylinder for the puck, and also a slightly rounded Convex hull.
What would be the best way to go about creating a ramp that is a separate entity from my environment?