Question
Posted: Mon May 02, 2011 2:43 pm
hey everyone,
sort of new to the BEPUPhysics so i am curious about things. i have started working in XNA and i notice that alot of the coding is different than normal C-Sharp. that is to be expected, but does using the BEPUPhysics engine change that again? i started reading the documentation and it appears to change alot of the code.
also, whats in the .dll file? is it all the physics stuff that i dont want to mess with for fear of screwing it up. i have started looking at the .xml file, and theres alot in here i dont understand, but i am working on it.
okay, thanks
rockking
sort of new to the BEPUPhysics so i am curious about things. i have started working in XNA and i notice that alot of the coding is different than normal C-Sharp. that is to be expected, but does using the BEPUPhysics engine change that again? i started reading the documentation and it appears to change alot of the code.
also, whats in the .dll file? is it all the physics stuff that i dont want to mess with for fear of screwing it up. i have started looking at the .xml file, and theres alot in here i dont understand, but i am working on it.
okay, thanks
rockking