How do I stop damping occurring?
Posted: Fri Apr 15, 2011 9:32 pm
If I create a sphere entity:
How can I prevent the sphere's velocity from gradually slowing towards 0, which I presume is something to do with damping?
Code: Select all
entity = new Sphere(Vector3.Zero, scale.X * 0.5f, 1f);
entity.IsAffectedByGravity = false;
entity.LinearVelocity = direction * speed;