CharacterController and Static Meshes in v0.15.2?
Posted: Fri Apr 01, 2011 10:43 am
Hi,
I have just updated the project I'm working on to bepu 0.15.2 and have found that the updated charactercontroller's IsSupported flag is always false when the character is supported by static meshes. The static mesh demo also has this issue, the character slides on the static mesh and cannot jump or go up steps. I noticed the FindSupport method now only compares against overlapped entities. Is this something which will need fixing?
Everything else looks great though, I like the way the ray casting and collisions work now as it didn't seem possible to get static mesh information from the ray cast method before, and it's great that you guys have gone opensource
Thanks
I have just updated the project I'm working on to bepu 0.15.2 and have found that the updated charactercontroller's IsSupported flag is always false when the character is supported by static meshes. The static mesh demo also has this issue, the character slides on the static mesh and cannot jump or go up steps. I noticed the FindSupport method now only compares against overlapped entities. Is this something which will need fixing?
Everything else looks great though, I like the way the ray casting and collisions work now as it didn't seem possible to get static mesh information from the ray cast method before, and it's great that you guys have gone opensource

Thanks