I liked it the way it was!
Posted: Thu Mar 03, 2011 1:49 am
v0.15.0 is a pretty huge change compared to v0.14.3. Up until now, the priority has been on functionality and development speed, so there's a few areas which aren't quite as clear or usable as v0.14.3.
If you find one of these spots, post it!
Here's a few that are already on the radar:
-Getting the list of colliding objects/entities requires parsing the collision information pairs list, casting overlaps, testing their type, and so on. A convenience method that collects a list of colliding objects/entities would be nice.
-Getting collision impulse information is pretty annoying at the moment, since it requires figuring out the type of the pair handler in order to access the type-specific contact manifold constraint. A convenience method could be added which retrieves relevant information about contact-associated total impulse and other things, though friction would be tricky since it's implemented differently depending on the pair type.
Edit: As of Beta 27, both of these have been added!
If you find one of these spots, post it!
Here's a few that are already on the radar:
-Getting the list of colliding objects/entities requires parsing the collision information pairs list, casting overlaps, testing their type, and so on. A convenience method that collects a list of colliding objects/entities would be nice.
-Getting collision impulse information is pretty annoying at the moment, since it requires figuring out the type of the pair handler in order to access the type-specific contact manifold constraint. A convenience method could be added which retrieves relevant information about contact-associated total impulse and other things, though friction would be tricky since it's implemented differently depending on the pair type.
Edit: As of Beta 27, both of these have been added!