Physic-Chasing Camera
Posted: Sat Jan 15, 2011 7:28 pm
I saw the another topic, so I got a question.
In Mass Effect, a Third-Person Shooter, When I get too close to a wall, the camera gets closer to Sheppard(the player). This is why if it got outside the wall there was going to be a nice-horrible drawing(see the outside of the wall, with the normals inverted would give a horrible image =(
Is there a way to use BEPU to make something like that? My PhysicCameras here are all FirstPerson =(... How can I do that, is that a easy way?
In Mass Effect, a Third-Person Shooter, When I get too close to a wall, the camera gets closer to Sheppard(the player). This is why if it got outside the wall there was going to be a nice-horrible drawing(see the outside of the wall, with the normals inverted would give a horrible image =(
Is there a way to use BEPU to make something like that? My PhysicCameras here are all FirstPerson =(... How can I do that, is that a easy way?