ConvexHills - Extract Vectors form Vexter
Posted: Thu Jan 06, 2011 10:31 am
Hi,
In question ,so i need any code for working extract vectors form vexter and make entity from convexhills, or i wanna make collision detection with TriangleMesh and Entity.
At link http://www.bepu-games.com/forums/viewto ... ?f=4&t=960 then i got code XNAutils.XNAutils.ExtractVectors(model.Meshes[0], vertices, transforms[model.Meshes[0].ParentBone.Index]) , where I can get this code , but this framework XNAutils doesnt found on my XNA.
I couldnt make any code with my brain. I need tutorial.
I am noob, and sorry for poorly english. Machei.
In question ,so i need any code for working extract vectors form vexter and make entity from convexhills, or i wanna make collision detection with TriangleMesh and Entity.
At link http://www.bepu-games.com/forums/viewto ... ?f=4&t=960 then i got code XNAutils.XNAutils.ExtractVectors(model.Meshes[0], vertices, transforms[model.Meshes[0].ParentBone.Index]) , where I can get this code , but this framework XNAutils doesnt found on my XNA.
I couldnt make any code with my brain. I need tutorial.
I am noob, and sorry for poorly english. Machei.