A question about the world and object bounds
Posted: Mon Dec 13, 2010 8:09 am
Hey norbo I am wondering what the best way would be to get the space that all objects are contained in but with a large margin...
So something like a hull surounding all of the bounding boxes put together with a margin of like 10 or something...
Basicly i want to be able to have a fast way to check wether a light is near any physics objects in the engine...
Any ideas?
Give me a yell if i didnt explain it well enough, it is a pretty bad explination...
So something like a hull surounding all of the bounding boxes put together with a margin of like 10 or something...
Basicly i want to be able to have a fast way to check wether a light is near any physics objects in the engine...
Any ideas?
Give me a yell if i didnt explain it well enough, it is a pretty bad explination...