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Re: Games using bepu
Posted: Sun May 08, 2016 9:08 am
by duke
I'd like to add my little UWP Windows 10 Yahtzee style game called "Yaht 3D". Made with BEPU physics and Monogame.
https://www.microsoft.com/store/apps/9wzdncrfhx4k
Thanks for making it possible
Re: Games using bepu
Posted: Sun May 08, 2016 6:06 pm
by Norbo
Nice Dice
Re: Games using bepu
Posted: Tue Oct 18, 2016 1:49 pm
by Frooxius
Hello!
I thought I'd share my project as well since I recently made its development public!
It's still in heavy development and doesn't even fully utilize BEPUPhysics yet, but it's been already crucial to its function, since it wouldn't be possible to interact with the environment without a physics engine and BEPU makes everything simpler because it's so neatly written, fast and platform independent :3
It's called NeosVR and I describe it as a "world engine". It has a generic synchronization engine at its core, which allows building multiplayer VR experiences in VR... and in multiplayer
It creates an abstraction layer on top of a game engine which ensures everything stays in sync and developers (and users) can treat the world/scene as a single instance in most cases, focusing just on whatever they are building.
Here's a quick sneak preview of some testing stuff built on top of that:
https://www.youtube.com/watch?v=9fgDjhHdfUs
Here's more recent entry, shows particle systems with collisions (using BEPU for raycasts of course!):
https://www.youtube.com/watch?v=orIjC6wDh5Y
Re: Games using bepu
Posted: Tue Oct 18, 2016 7:11 pm
by Norbo
Impressive! And those particles do look delicious...
Re: Games using bepu
Posted: Fri Feb 03, 2017 12:50 pm
by VirusFree
Hello everyone,
I would like to show you my game that just went up on steam Greenlight and of course uses BEPU !!
Thank you so much for this amazing project. I developed the game engine by myself and at first i had physx, then bullet but it was a nightmare.
BEPU is really amazing
if you have Steam please vote, else you can watch the trailer here (feedback is welcomed)
http://steamcommunity.com/sharedfiles/f ... =854652160
Thank you again and looking forward to BEPU v2.0
Re: Games using bepu
Posted: Fri Feb 03, 2017 7:34 pm
by Norbo
Glad it worked for you! Nice job and good luck on steam!
Re: Games using bepu
Posted: Tue May 23, 2017 4:41 pm
by kokkivos
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Re: Games using bepu
Posted: Wed May 24, 2017 6:24 pm
by Norbo
Awesome work! Good luck on steam!
Hopefully the floating point continues to be consistent
Re: Games using bepu
Posted: Thu Mar 22, 2018 3:14 pm
by VirusFree
Hello!
My second game running on BEPUPhysics just released on steam!
http://store.steampowered.com/app/809080/Nanoui/
Thank you again for this amazing project and looking forward to BEPU v2.0
Re: Games using bepu
Posted: Thu Mar 22, 2018 8:03 pm
by Norbo
Nice work, hopefully I'll have v2.0 out before you can finish a third entire game
Re: Games using bepu
Posted: Thu Aug 23, 2018 10:23 am
by roro56
My first game for android using bepu
https://play.google.com/store/apps/deta ... .BusyBalls
Thank you Norbo! Bepu is really a great piece of software.
Re: Games using bepu
Posted: Thu Aug 23, 2018 9:38 pm
by Norbo
Re: Games using bepu
Posted: Fri Aug 23, 2019 7:50 am
by duke
Yaht 3D has been redesigned and now released on Android
iPhone app is in the pipeline and also lots of new features planned.
https://play.google.com/store/apps/deta ... com.yaht3d
Maybe i'll get around to upgrading to BEPUphysics v2.0
Re: Games using bepu
Posted: Fri Aug 23, 2019 9:16 pm
by Norbo
Well done!
Re: Games using bepu
Posted: Wed Sep 11, 2019 3:32 pm
by tomweiland
Just saw this thread, had no idea it existed
Here's what I've been working on:
It's an open world pirate game, although it's such a large project that I may not be able to finish it (I'm mostly working on it for the learning experience).
I've written several
blog posts about the development process, if anyone's interested.
You can also
join my Discord server where I share updates more regularly.
Big thanks to Norbo for developing this great library, I definitely wouldn't be at this point in the project without it!