BEPU Physics for Space Simulation?
Posted: Thu Nov 18, 2010 7:03 pm
Hi there
I am currently programming a space simulation (more a game then a simulation, non-commercial) and i am searching for a good PhysicEngine i could use...
Currently BEPU and JibLibX are the one which i think meet my request best. (I looked at Bullet, but it seems as they got problems with big mass ratios; for example a ship colliding with a planet...)
My question now is, does BEPU support such mass ratios?
And is it possible to calculate the gravity dynamic?
thanks in advice
Cobra
I am currently programming a space simulation (more a game then a simulation, non-commercial) and i am searching for a good PhysicEngine i could use...
Currently BEPU and JibLibX are the one which i think meet my request best. (I looked at Bullet, but it seems as they got problems with big mass ratios; for example a ship colliding with a planet...)
My question now is, does BEPU support such mass ratios?
And is it possible to calculate the gravity dynamic?
thanks in advice
Cobra