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Re: Physics performance on Xbox 360

Posted: Sun Apr 22, 2012 9:29 pm
by al9191
Ok thanks. I am making the ConvexHulls directly from the FBX models, using all the vertices. So they might have alot in them, I will check into that.
I will keep measuring and checking, was just checking as it seemed to be related to the number of dynamic objects there were in the world.