Physics performance on Xbox 360

Discuss any questions about BEPUphysics or problems encountered.
al9191
Posts: 68
Joined: Wed Nov 16, 2011 11:19 pm

Re: Physics performance on Xbox 360

Post by al9191 »

Ok thanks. I am making the ConvexHulls directly from the FBX models, using all the vertices. So they might have alot in them, I will check into that.
I will keep measuring and checking, was just checking as it seemed to be related to the number of dynamic objects there were in the world.
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