Re: Bug: centerOfMassOffset translates object's centerPosition
Posted: Fri Jul 30, 2010 2:17 am
I turned off internal time stepping and it now works.
Ya, the internal time stepping stuff was unclear. But only because I thought you were talking about XNA's Game.IsFixedTimeStep property all along
Didn't even know there was a useInternalTimeStep property for BEPU 
cheers!
Ya, the internal time stepping stuff was unclear. But only because I thought you were talking about XNA's Game.IsFixedTimeStep property all along


cheers!