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Re: Collidable geoclipmapping terrain

Posted: Tue Nov 13, 2012 11:52 am
by diabloqfdb
Norbo wrote:Be sure to call the drawer's Update method too.
Thank you! Calling Update did the trick!

One more question: how come the renderer manages to draw the collision meshes without Z-fighting? Whenever I put two very similar shaped objects in the same place, I get Z fighting if they have different textures.

Re: Collidable geoclipmapping terrain

Posted: Tue Nov 13, 2012 5:44 pm
by Norbo
I don't recall doing anything tricky to avoid z-fighting, and I feel like I have seen it in the demos before. Whatever situation you happened to be examining might have avoided it by chance :)