Re: Collidable geoclipmapping terrain
Posted: Tue Nov 13, 2012 11:52 am
Thank you! Calling Update did the trick!Norbo wrote:Be sure to call the drawer's Update method too.
One more question: how come the renderer manages to draw the collision meshes without Z-fighting? Whenever I put two very similar shaped objects in the same place, I get Z fighting if they have different textures.