BEPUphysics v0.14.0 Demos Source

Discuss any questions about BEPUphysics or problems encountered.
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Mick
Posts: 3
Joined: Mon Sep 05, 2011 5:04 pm

BEPUphysics v0.14.0 Demos Source

Post by Mick »

Hi guys. I'm new to this forum and I really love the BEPU Physics Engine.
I just wanted to ask is anyone of you has the sources of the demos the XNA 3.1 release of BEPUphysics v0.14.0
and of any other of the releases signed 0.14.x.

Thanks in advance.
Norbo
Site Admin
Posts: 4929
Joined: Tue Jul 04, 2006 4:45 am

Re: BEPUphysics v0.14.0 Demos Source

Post by Norbo »

I would strongly recommend looking into upgrading to XNA 4; the newer versions of BEPUphysics are much faster and more robust.

There's a prototype dependency free version if you really cannot upgrade the rest of the project to XNA 4: http://bepuphysics.codeplex.com/SourceC ... ndencyFree

It has all the regular features except bounding frustum support. The replacement math classes aren't as thorough as the ones built into XNA, but they do cover everything the engine needs. There's also a conversion helper to make it easier to talk to the engine using different types.

Note that the project itself is an XNA 4 project, but that's just for the BEPUphysicsDemos. That version of the BEPUphysics library itself has no XNA dependencies.

All that said, this should be the v0.14.0 XNA 3.1 version of the BEPUphysicsDemos:
BEPUphysicsDemos.zip
(1.67 MiB) Downloaded 381 times
And this is v0.14.3 of the engine for XNA 3.1:
BEPUphysics v0.14.3 XNA 3.1.zip
(267.79 KiB) Downloaded 366 times
Mick
Posts: 3
Joined: Mon Sep 05, 2011 5:04 pm

Re: BEPUphysics v0.14.0 Demos Source

Post by Mick »

Thanks a lot Norbo. :D
The fact is that at the point I have reached with my project, I think it would be really difficult to upgrade to XNA 4.0.
However I've tried to open the 0.14 samples, but visual studio gives me the message "Unrecognised project. No adapter available".
I think it is a version for XNA 4.
How can I solve this? Is the code in the project's classes compatible with XNA 3.1?

Thanks again and sorry for disturbing. :)
Norbo
Site Admin
Posts: 4929
Joined: Tue Jul 04, 2006 4:45 am

Re: BEPUphysics v0.14.0 Demos Source

Post by Norbo »

If it is indeed XNA 4.0, then the actual simulation code will be fine. The debug drawer, however, will not be.

Here's another attempt. I dug it off of an old harddrive of the appropriate era and the drawer looks to be made for 3.1. The dependencies themselves are v0.14.2, but they should be replaceable with the 3.1 version of v0.14.3 without significant changes.
BEPUphysicsDemos.zip
(1.59 MiB) Downloaded 359 times
As a final warning though- I won't be able to do much if you find any bugs or performance problems in that version. The source isn't public, either. If you can't update to XNA 4, it may be worth dealing with math conversion in order to use the most recent versions.
Mick
Posts: 3
Joined: Mon Sep 05, 2011 5:04 pm

Re: BEPUphysics v0.14.0 Demos Source

Post by Mick »

Great!!! :D
This one worked.
Thanks again norbo.
I'll try upgrading te demos to 0.14.3.
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