I turned off internal time stepping and it now works.
Ya, the internal time stepping stuff was unclear. But only because I thought you were talking about XNA's Game.IsFixedTimeStep property all along Didn't even know there was a useInternalTimeStep property for BEPU
cheers!
Bug: centerOfMassOffset translates object's centerPosition
Re: Bug: centerOfMassOffset translates object's centerPosition
Ah
For anyone who reads this thread later and gets confused, there is indeed a setting:
http://www.bepu-games.com/BEPUphysics/d ... tation.pdf
For anyone who reads this thread later and gets confused, there is indeed a setting:
which, when enabled, will cause BEPUphysics to automatically update multiple times if necessary to catch up to the current gametime, and also adds in a interpolation smoothing component to buffered properties. More information can be found in the asynchronous update documentation:space.simulationSettings.timeStep.useInternalTimeStepping
http://www.bepu-games.com/BEPUphysics/d ... tation.pdf