I think I've found a polstergeit in my code. I initialize 2 cylinders over a plane, this way:
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bowl[0] = new Cylinder(new Vector3(-5.0f, 0.15f, -50.0f), 1.0f, 0.5f, 0.1f);
bowl[1] = new Cylinder(new Vector3(-3.0f, 0.15f, -50.0f), 1.0f, 0.5f, 0.1f);
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bowl[0] = new Cylinder(new Vector3(-5.0f, 0.15f, -50.0f), 1.0f, 0.5f, 0.1f);
bowl[1] = new Cylinder(new Vector3(5.0f, 0.15f, -50.0f), 1.0f, 0.5f, 0.1f);
You can see it here: http://www.verticaling.com/video.avi