Skidmarks

Discuss any questions about BEPUphysics or problems encountered.
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lazy
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Joined: Tue Dec 08, 2009 2:56 pm
Location: stockholm, Sweden
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Skidmarks

Post by lazy »

Hi!

Is there a any good way I can know if the wheels are sliding so I can add skidmarks?

Or should I check the cars acceleration and sideways movement?
Norbo
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Joined: Tue Jul 04, 2006 4:45 am

Re: Skidmarks

Post by Norbo »

It would probably be easiest overall just to find a combination of external conditions like acceleration and sideways movement to determine skidding. Currently, vehicle wheels are a shallow simulation of actual wheels; most of the factors that go into producing realistic skids and other phenomena are absent.

This is part of the reason why I want to re-do the Vehicle. The new version would simulate things closer to how real-life works, so working with them and extracting relevant information would be a lot simpler.
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