ragdoll sample

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mickey
Posts: 2
Joined: Wed Dec 16, 2009 1:53 pm

ragdoll sample

Post by mickey »

hi everyone.

just new to the library - saw the excellent demos. thanks for the wonderful physics library exclusively for xbox!

wondering if anyone had implemented a ragdoll and would be willing to share their code, saves everyone some time.

thanks!!
Norbo
Site Admin
Posts: 4929
Joined: Tue Jul 04, 2006 4:45 am

Re: ragdoll sample

Post by Norbo »

Here's a couple of relevant threads, though they don't contain rigorous implementation details:

http://www.bepu-games.com/forums/viewto ... ?f=4&t=432
http://www.bepu-games.com/forums/viewto ... ?f=4&t=556

The above use the constraints currently in the engine (BallSocketJoint, etc.). To achieve a high quality ragdoll that doesn't contort itself almost immediately, there will be some hacks needed (trying to apply corrective impulses to achieve some pose, for example). v0.11.0 will help address this with much more powerful constraint types, motors, and joint limits. After I release v0.11.0, I'll work on getting some demos/documentation for the new systems. One of those demos will be a simple ragdolls implementation.

I don't know exactly when v0.11.0 is coming out, since I've failed multiple times before to predict it. Things have settled down quite a bit lately so I should be able to get more done though- my 'best guess' is in the next two months.
mickey
Posts: 2
Joined: Wed Dec 16, 2009 1:53 pm

Re: ragdoll sample

Post by mickey »

thanks Norbo though actually i already stumbled on those earlier was hoping someone would have a done it by now.

That would make me the first one to post an example if i manage to do it right tough!

Once again thanks for the additional pointers!
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