Dynamic tri model physics
Dynamic tri model physics
I am guessing this has been asked before but could not find anything on it so heres my question. I have a model of a tank that i want to react with the environment. I don't just want to build a collision box around it, i want to use the mesh itself for collision and position other boxes around the inside to act as mass points when it is moving. For example the banshee model in halo is the collision model. It can fit into different spaces and is not composed of primitives. Is this possible with this engine? Thanks in advance for the help.
Re: Dynamic tri model physics
Ignore this. The answer was one post below this. I just didn't look at it because i thought it only had to do with modeling programs in general.