Dynamic tri model physics

Discuss any questions about BEPUphysics or problems encountered.
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JHOW
Posts: 9
Joined: Mon Oct 26, 2009 12:52 am

Dynamic tri model physics

Post by JHOW »

I am guessing this has been asked before but could not find anything on it so heres my question. I have a model of a tank that i want to react with the environment. I don't just want to build a collision box around it, i want to use the mesh itself for collision and position other boxes around the inside to act as mass points when it is moving. For example the banshee model in halo is the collision model. It can fit into different spaces and is not composed of primitives. Is this possible with this engine? Thanks in advance for the help.
JHOW
Posts: 9
Joined: Mon Oct 26, 2009 12:52 am

Re: Dynamic tri model physics

Post by JHOW »

Ignore this. The answer was one post below this. I just didn't look at it because i thought it only had to do with modeling programs in general.
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