I seem to have more trouble with the compound body.
I get a nullreferenceexception in the following method when calling removebody on my compound bodies.
{Void replace(BEPUphysics.Entities.Entity, BEPUphysics.SimulationIsland)}
It always seems very erratic and depend on which entities are added when.
E.g I can call it on one compound object but not the next, then if I swap them , I can now call it on the swapped object but not the next. Or if I add a box to one compound body it breaks on removebody for a different compoundbody that worked fine.
More Compound body woes.
Re: More Compound body woes.
Could you provide an example setup which triggers the error?
Re: More Compound body woes.
Never mind, it was my code.