Reporting, I have a dynamic trigger (isDetector = true) box which lands on terrain, jitters for a while, then falls through. A video shows it best, xvid codec or use vlc player.
http://cyberversion.com/private/dynamictrigger.avi
My sim setup
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space_ = new Space (new BEPUphysics.BroadPhases.DynamicBinaryHierarchy ()); //Create the world
space_.simulationSettings.gravity = new Vector3 (0, -9.81f, 0f); //If left unset, the default value is (0,0,0).
space_.simulationSettings.timeScale = 1f; //If left unset, the default value is 1.
space_.simulationSettings.iterations = 15; //If left unset, the default value is 15.
//Fiddling with margins and position correction is one way to tune the engine for the specific game/simulation.
space_.simulationSettings.defaultMargin = .04f;//Defaults to .04f
space_.simulationSettings.defaultAllowedPenetration = .005f;//Defaults to .005f
space_.simulationSettings.useSplitImpulsePositionCorrection = false; //Defaults to false.