First, congratulations for the very good work made with BepuPhysics. This is really impressive and usefull.
Let me introduce myself. I'm a videogame programmer, but as far as I use to work on DS or PSP, I'm quit a noob about physics...
For the fun I thought about creating a little engine with Xna, and decided to use Bepu. My fisrt goal is to create a little tank game, but I'm quite disappointed with Vehicle class.
I have a rought terrain on which I try to move a tank with 4 spheres as wheels. I tried many setups, but my tank never stops rolling a lot. So I decided to copy the VehicleInput of the demo program to test it. I'm quite disappointed cos it rolls a lot too ! My terrain is setuped as the one in the demo, bepuspace too.
I tested increasing the upright constraint, the tank mass, lowering the multiplication values of the inertia matrix, playing with the suspensions, offseting the gravity center of the vehicle's body really really low, but the tank always roll a lot. I'd like to have a fast vehicle (aroung 20~25) but heavy and "glued" to the ground.
Could you help me finding where my problem is ?
I posted a picture to help understanding the whole thing. The vehicle physic body is the same as the vehicleInput, as the wheels (even if here, they are drawed as spheres).
Thank you very much for your help.
Zeralph