i looked at your sample with the smart camera and how you do that. I've tooked this as an really good start and changed it a bit to make it common with our needs. Now there is one problem and one question

First the question: Is it somehow possible to get the meshpart which gets hit by the ray nativ with BEPU?If not to you know another way maybe picking because i have the hitposition?Never used picking befor and i only know that i can get the mesh/meshpart from screencoordinates(mouseclick) with that method. But maybe also with 'normal' positions/vectors.
Now the problem: What could be reason that a raycast can't find a hitposition/hitentitie when there is clearly ones(visible)?Please look at this picture. When i walk under this terrace there is no hit recognized. When i walk direkt under the house there is. Btw on all other walls/ramps(i think you can remember

Thanks for continous help!