Project DAWG
Project DAWG
http://video.msn.com/video.aspx?vid=c28 ... f15ad34dd7
Our DreamBuildPlay game (http://www.dreambuildplay.com) - Minigolf.
Credits:
Zukarakox: Code
Comixty: Models
Frague: Artwork
Thanks to: Norbo for all the help.
If you wish to the play the game, make sure you can run the BEPUphysics demos, then send me a message or post here and I'll send it to you via email, the file is too large to be hosted here.
Our DreamBuildPlay game (http://www.dreambuildplay.com) - Minigolf.
Credits:
Zukarakox: Code
Comixty: Models
Frague: Artwork
Thanks to: Norbo for all the help.
If you wish to the play the game, make sure you can run the BEPUphysics demos, then send me a message or post here and I'll send it to you via email, the file is too large to be hosted here.
Last edited by Zukarakox on Wed Sep 24, 2008 2:53 am, edited 9 times in total.
i has multiple toes
Re: Project DAWG
I didn't get it.
Is it a demo based on bepu demo ?
Is it a demo based on bepu demo ?
Re: Project DAWG
Its a beta of my game for the DreamBuildPlay cometition coming up later this year and it uses BEPUphysics.
i has multiple toes
Re: Project DAWG
but even for a beta I still don't get it ! can you explain me what you are trying to do and what I need to do in this demo ?
cheers
cheers
Re: Project DAWG
To play, you just try to get the ball into the hole. Controls for the putter are in the first post.
Its mini-golf... in XNA.
Its mini-golf... in XNA.
i has multiple toes
Re: Project DAWG
It's HARDCORE minigolf. You can hit the ball so hard it goes OUT OF REALITY. And breaks your "wrist".
Will crabs be playable characters?
Re: Project DAWG
i has multiple toes
Re: Project DAWG
Be sure to try lvl 2. Is it supposed to be all slow is it bad performance.?!
Re: Project DAWG
It doesnt seem slow to me. The camera may FEEL slower, but thats just because the level is gigantic
Note: It is running slower than it is supposed to, but that is due to the bad system I had to create to get Collision Detection working That should speed up significantly (if it is slowing anything down) with the next hotfix.
Note: It is running slower than it is supposed to, but that is due to the bad system I had to create to get Collision Detection working That should speed up significantly (if it is slowing anything down) with the next hotfix.
i has multiple toes
Re: Project DAWG
Zuk can you add support for animated textures? I have created some dynamic shifting sand/snow. Figured it could be put to use. Though it technically isn't dynamic once it is in the form of a gif or what have you =S
Re: Project DAWG
Where is you is at. I have models for import!