Hello!
I have been trying to know how to know when the physics simulation is stationary after a collision happened, meaning when all positions and rotations, etc, are stable. So far, I haven't found a way to achieve that.
Any tips on this regard? Where can I start looking? Is this not possible with bepu?
Thanks a lot in advance.
Bepu v1 stationary space
Re: Bepu v1 stationary space
Objects go inactive after having linear/angular velocity below a threshold for a while. In v1, you could check the entity.ActivityInformation.IsActive property.
If for some reason that's not workable, you can also directly examine the entity.LinearVelocity and entity.AngularVelocity.
If for some reason that's not workable, you can also directly examine the entity.LinearVelocity and entity.AngularVelocity.
Re: Bepu v1 stationary space
Thanks a lot!
Just for the record, the ActivityInformation.isActive wasn't working and we switched to examining the velocities solution.
Just for the record, the ActivityInformation.isActive wasn't working and we switched to examining the velocities solution.