I see that in v1 there is the option for StaticGroups, but this is not part of v2. I have looked at Compound objects but they seem to be for dynamic objects only. Is this correct? What is the correct way to go about adding a compound static body in v2 or should each part just be created as an Independent static body?
Thanks
v2 Equivalent of StaticGroup
Re: v2 Equivalent of StaticGroup
There are no StaticGroups in v2; the broad phase is now fast enough that they're almost pointless (and once I get around to a few more changes, they'll be totally pointless). Having 10000 static colliders won't be a problem.
You can use compounds in statics too. All shapes can be used by any collider type. Compounds can only contain convex children, though.
You can use compounds in statics too. All shapes can be used by any collider type. Compounds can only contain convex children, though.