I try to use utility to covert yaw pitch roll to quaternion.
Then I send it back to Unity.
It seem in Unity it is incorrect.
Are there ways to convert quaternion from Bepu to Unity.
Thanks.
How to use yaw pitch roll to quaternion in Unity
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- Posts: 92
- Joined: Fri May 31, 2019 6:30 am
Re: How to use yaw pitch roll to quaternion in Unity
Yaw/pitch/roll alone do not map to unique orientations. The result depends on a convention (axis order and such), and if that convention is different, the orientation will be different.
If you avoid euler angles, conversion should be more reliable.
If you avoid euler angles, conversion should be more reliable.
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- Posts: 92
- Joined: Fri May 31, 2019 6:30 am
Re: How to use yaw pitch roll to quaternion in Unity
thank you my brother already fix this.