Hi, Norbo, thanks for your amazing work on BEPU 2! I am developing a game in which many dinosaurs are wandering around,their movements are guided by A-star algorithm,and these dinosaurs can collide with each other. When no collision
happens, the positions and orientations are determined by A-star algorithm, but when they collide,the positions and orientations should be modified by BEPU 2 physics engine,how can I do that? Any help would be greatly appreciated!
Dinosaur behaviour problem
Re: Dinosaur behaviour problem
The easiest thing to do would be to have the dinosaurs modeled by a character controller (like the one in the demos), and use A* to set the character controller's target velocity. No transition between A* control and physical control required- it's always both.
If for some reason using a physical representation before collision isn't possible, then things get a little tedious- you'd need some form of collision detection to determine when the transition would occur. You could put a kinematic body in the simulation with narrow phase callbacks configured to not emit constraints for them and, when they detect collisions, create a dynamic character but... that would be quite a bit more complex.
If for some reason using a physical representation before collision isn't possible, then things get a little tedious- you'd need some form of collision detection to determine when the transition would occur. You could put a kinematic body in the simulation with narrow phase callbacks configured to not emit constraints for them and, when they detect collisions, create a dynamic character but... that would be quite a bit more complex.
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Re: Dinosaur behaviour problem
Thank you, you are so warm-hearted! I will have a try according to your guidance.By the way, since .net core 3.0 is
out for a while, when would you port BEPU 2 to .net core 3.0 and improve BEPU math library by using System.Runtime.
Intrinsics API?
out for a while, when would you port BEPU 2 to .net core 3.0 and improve BEPU math library by using System.Runtime.
Intrinsics API?
Re: Dinosaur behaviour problem
Hard to say- there are some compatibility concerns: https://github.com/bepu/bepuphysics2/issues/80
At this point, the only way to do it without disruption would be to support both (likely with some kind of codegen). That isn't terribly quick and I've got quite a bit of other stuff that takes priority for now, so I'm sorta punting the problem down the line in hopes that .NET 5 helps, or maybe something clever with source generators...
At this point, the only way to do it without disruption would be to support both (likely with some kind of codegen). That isn't terribly quick and I've got quite a bit of other stuff that takes priority for now, so I'm sorta punting the problem down the line in hopes that .NET 5 helps, or maybe something clever with source generators...
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- Posts: 18
- Joined: Sun May 05, 2019 2:01 pm
Re: Dinosaur behaviour problem
Thanks,I hope BEPU 2 will be a superstar in c# game programming world!
Re: Dinosaur behaviour problem
:*Thanks,I hope BEPU 2 will be a superstar in c# game programming world!