Hello.
I’m doing the IK of a complex object. The rotating joints works perfectly. But I can’t manage to properly create a translate joint.
The translate joint is a something like a hydraulic cylinder, that is attached to two rotating joints.
I have tried using the IKLinearAxisLimit, but I can’t manage to make it work correctly. It moves at a plane in which the axis is the plane normal.
Also I have tried a lot of joints combinations but I can’t manage to make it work.
Which is the proper IK setup for the attached object?
Regards.
[BEPUik] linear joint problem
Re: [BEPUik] linear joint problem
If I understand correctly, the IKPointOnLineJoint would be what you want- it confines a point on B to a line attached to A (which isn't what the documentation said it did, oops).
The IKLinearAxisLimit can be used to control the motion along an axis, effectively creating two parallel bounding planes as you noticed.
The IKLinearAxisLimit can be used to control the motion along an axis, effectively creating two parallel bounding planes as you noticed.