As it quite quiet these weeks, I think it's time to show my little draft of the BEPU cookbook, I first think of a typical O'Reilly cookbook (which are very great), with a very focused sample on one single common problem, a solution and some words of explanation and potential issue/improvement (regarding performance for example).
Topic are set according to my own needs and interest these past months (almost a year), if you try to find something related, try the links below, default phpBB search engine is really bad IMHO.
Feel free to add your own topics of interest by replying.
basic required maths:
viewtopic.php?f=4&t=1442
demos, classes, ...:
viewtopic.php?f=4&t=2137&p=12467&hilit= ... int#p12467
spaceship/ship:
viewtopic.php?f=4&t=756&p=5218&hilit=thruster#p5218
compound object/connected entities :
viewtopic.php?f=4&t=2085&p=12243&hilit= ... int#p12243
compoundbody components position:
viewtopic.php?f=4&t=1944&p=11400&hilit= ... try#p11400
staticmesh, mobilmesh, enity:
viewtopic.php?f=4&t=1250
http://bepu.nfshost.com/forum/viewtopic.php?f=4&t=1237
physics bubble:
viewtopic.php?f=4&t=2020&p=11924&hilit= ... int#p11924
viewtopic.php?f=4&t=2020&p=12107&hilit= ... ity#p12107
viewtopic.php?f=4&t=2020&p=11922&hilit= ... 312#p11922
(deactivating entities)
viewtopic.php?f=4&t=2325&p=13238&hilit= ... ity#p13238
boat:
viewtopic.php?f=4&t=1761&p=10363&hilit= ... int#p10363
2D physics:
viewtopic.php?f=4&t=425&p=4276&hilit=coordinates#p4276
viewtopic.php?f=4&t=1760&p=10329&hilit= ... rse#p10329
viewtopic.php?f=4&t=2326&p=13243&hilit= ... 9ce#p13243
viewtopic.php?f=4&t=1343&p=8152&hilit=P ... f9ce#p8152
big level/performance:
viewtopic.php?f=4&t=2141&p=12471&hilit= ... ect#p12471
viewtopic.php?f=4&t=2037&p=11972&hilit= ... tes#p11972
beginner help, character controller, picking objects, ...:
viewtopic.php?f=4&t=1644&hilit=use+custom+mesh
fluid volume:
viewtopic.php?f=4&t=1894&p=11066&hilit= ... ity#p11066
viewtopic.php?f=4&t=2281&p=13062&hilit= ... box#p13062
magnet:
viewtopic.php?f=4&t=860&p=5565&hilit=en ... lane#p5565
viewtopic.php?f=5&t=2149&p=12507&hilit=magnetism#p12507
terrain:
viewtopic.php?f=4&t=2212
viewtopic.php?f=4&t=2199
http://bepu.nfshost.com/forum/viewtopic.php?f=4&t=1383
viewtopic.php?f=4&t=1582&p=9252&hilit=c ... e312#p9252
viewtopic.php?f=4&t=991&p=6179&hilit=fl ... 1450#p6179
BEPU cookbook (draft)
Re: BEPU cookbook (draft)
(split because max URL set to 30/post )
grappling hook:
viewtopic.php?f=4&t=2330
impulse:
viewtopic.php?f=4&t=2318
camera/custom camera:
viewtopic.php?f=4&t=2193&p=12659&hilit= ... ity#p12659
concave world/object:
viewtopic.php?f=4&t=1109&p=6874&hilit=d ... ided#p6874
movement, linearvelocity and gravity:
viewtopic.php?f=4&t=1897&p=11074&hilit= ... ing#p11074
conveyor:
viewtopic.php?f=4&t=1816&p=10671&hilit= ... ing#p10671
flying character:
viewtopic.php?f=4&t=1861&p=10913&hilit= ... ing#p10913
arrow/linear velocity/orientation:
viewtopic.php?f=4&t=1791&p=10509&hilit= ... ing#p10509
collisions/anomalies:
viewtopic.php?f=4&t=1764&p=10372&hilit= ... uff#p10372
movements prediction:
viewtopic.php?f=4&t=1587&p=9313&hilit=c ... tuff#p9313
trigger/collision check/detection/events on collision:
viewtopic.php?f=4&t=1943&p=11396&hilit=trigger#p11396
viewtopic.php?f=4&t=1866&p=10948&hilit=trigger#p10948
viewtopic.php?f=4&t=2211&p=12733&hilit= ... ity#p12733
complex force implementation/wind/Crosssection:
viewtopic.php?f=4&t=1812&p=10646&hilit=trigger#p10646
weldjoint, grouping entities/shapes:
viewtopic.php?f=4&t=2058&p=12160&hilit=weldjoint#p12160
viewtopic.php?f=4&t=1889&p=11050&hilit=weldjoint#p11050
CoM:
viewtopic.php?f=4&t=1799&p=10557&hilit= ... ape#p10557
precision/floating point limit issue:
viewtopic.php?f=4&t=991&p=6179&hilit=fl ... 1450#p6179
viewtopic.php?f=4&t=1853&p=10863&hilit= ... ion#p10863
viewtopic.php?f=4&t=971&p=6074&hilit=fl ... 1450#p6074
timesteps/XNA/BEPU /ballistic/collision detection by raycast:
viewtopic.php?f=4&t=1841&p=10795&hilit= ... ion#p10795
motor/constraints:
viewtopic.php?f=4&t=1991&p=11600&hilit= ... tor#p11600
rotation/offset:
viewtopic.php?f=4&t=1353&p=8185&hilit=cannon#p8185
moving in one direction/some basic stuff about rotation/vectors
viewtopic.php?f=4&t=2007&p=11775&hilit= ... rix#p11775
viewtopic.php?f=4&t=2162&p=12575&hilit= ... rix#p12575
(viewtopic.php?f=4&t=1237&p=7514&hilit=a ... trix#p7514)
disable entity:
viewtopic.php?f=4&t=1893&p=12013&hilit= ... act#p12013
viewtopic.php?f=4&t=1945&p=11402&hilit=buoyancy#p11402
joint wobbling:
viewtopic.php?f=4&t=1665&p=9807&hilit=W ... ssue#p9807
grappling hook:
viewtopic.php?f=4&t=2330
impulse:
viewtopic.php?f=4&t=2318
camera/custom camera:
viewtopic.php?f=4&t=2193&p=12659&hilit= ... ity#p12659
concave world/object:
viewtopic.php?f=4&t=1109&p=6874&hilit=d ... ided#p6874
movement, linearvelocity and gravity:
viewtopic.php?f=4&t=1897&p=11074&hilit= ... ing#p11074
conveyor:
viewtopic.php?f=4&t=1816&p=10671&hilit= ... ing#p10671
flying character:
viewtopic.php?f=4&t=1861&p=10913&hilit= ... ing#p10913
arrow/linear velocity/orientation:
viewtopic.php?f=4&t=1791&p=10509&hilit= ... ing#p10509
collisions/anomalies:
viewtopic.php?f=4&t=1764&p=10372&hilit= ... uff#p10372
movements prediction:
viewtopic.php?f=4&t=1587&p=9313&hilit=c ... tuff#p9313
trigger/collision check/detection/events on collision:
viewtopic.php?f=4&t=1943&p=11396&hilit=trigger#p11396
viewtopic.php?f=4&t=1866&p=10948&hilit=trigger#p10948
viewtopic.php?f=4&t=2211&p=12733&hilit= ... ity#p12733
complex force implementation/wind/Crosssection:
viewtopic.php?f=4&t=1812&p=10646&hilit=trigger#p10646
weldjoint, grouping entities/shapes:
viewtopic.php?f=4&t=2058&p=12160&hilit=weldjoint#p12160
viewtopic.php?f=4&t=1889&p=11050&hilit=weldjoint#p11050
CoM:
viewtopic.php?f=4&t=1799&p=10557&hilit= ... ape#p10557
precision/floating point limit issue:
viewtopic.php?f=4&t=991&p=6179&hilit=fl ... 1450#p6179
viewtopic.php?f=4&t=1853&p=10863&hilit= ... ion#p10863
viewtopic.php?f=4&t=971&p=6074&hilit=fl ... 1450#p6074
timesteps/XNA/BEPU /ballistic/collision detection by raycast:
viewtopic.php?f=4&t=1841&p=10795&hilit= ... ion#p10795
motor/constraints:
viewtopic.php?f=4&t=1991&p=11600&hilit= ... tor#p11600
rotation/offset:
viewtopic.php?f=4&t=1353&p=8185&hilit=cannon#p8185
moving in one direction/some basic stuff about rotation/vectors
viewtopic.php?f=4&t=2007&p=11775&hilit= ... rix#p11775
viewtopic.php?f=4&t=2162&p=12575&hilit= ... rix#p12575
(viewtopic.php?f=4&t=1237&p=7514&hilit=a ... trix#p7514)
disable entity:
viewtopic.php?f=4&t=1893&p=12013&hilit= ... act#p12013
viewtopic.php?f=4&t=1945&p=11402&hilit=buoyancy#p11402
joint wobbling:
viewtopic.php?f=4&t=1665&p=9807&hilit=W ... ssue#p9807
Re: BEPU cookbook (draft)
entity spinning:
viewtopic.php?f=4&t=941&p=5924&hilit=en ... pact#p5924
impulse/Active state of entity:
viewtopic.php?f=4&t=2222&p=12787&hilit= ... ate#p12787
viewtopic.php?f=4&t=1971&p=11531&hilit=buoyancy#p11531
rotate on an axis, cap speed:
http://bepu.nfshost.com/forum/viewtopic ... 95&p=12276
joint strength/spring damping:
viewtopic.php?f=4&t=1073&p=6679&hilit=j ... ngth#p6679
viewtopic.php?f=4&t=1994&p=11618&hilit= ... gth#p11618
morphable entity/reuse of shape:
viewtopic.php?f=4&t=1176&p=7162&hilit=morphable#p7162
EntityMover/path:
viewtopic.php?f=4&t=1684&p=9921&hilit=path#p9921
frisbee/aero/magnus effect/... :
viewtopic.php?f=4&t=1770&p=10405&hilit=path#p10405
chain/contraint:
viewtopic.php?f=4&t=1749
raycast:
viewtopic.php?f=4&t=1915&p=11269&hilit=raycast#p11269
viewtopic.php?f=4&t=1783&p=10476&hilit=raycast#p10476
viewtopic.php?f=4&t=1742&p=10229&hilit=raycast#p10229
prevent rotation on one/all axis:
viewtopic.php?f=4&t=1668&p=9814&hilit=+ ... tion#p9814
viewtopic.php?f=4&t=1681&p=9888&hilit=+ ... tion#p9888
viewtopic.php?f=4&t=329&p=3766&hilit=Lo ... erse#p3766
collisions:
viewtopic.php?f=4&t=2056&p=12033&hilit= ... ion#p12033
viewtopic.php?f=4&t=1681&p=9886&hilit=L ... erse#p9886
?? misc:
viewtopic.php?f=4&t=2137&p=12467&hilit= ... rse#p12467
LocalInertiaTensorInverse explained:
viewtopic.php?f=4&t=1550&p=9133&hilit=L ... erse#p9133
fluidvolume customization/add waves:
viewtopic.php?f=4&t=1910&p=11162&hilit=buoyancy#p11162
material/friction:
viewtopic.php?f=4&t=1868&p=10966&hilit= ... sic#p10966
vehicle angled suspension:
viewtopic.php?f=4&t=2026&p=11957&hilit= ... ity#p11957
vehicle steering:
viewtopic.php?f=4&t=1693&p=10047&hilit= ... 028#p10047
forces, apply forces:
viewtopic.php?f=4&t=2318&p=13215&hilit= ... ces#p13215
viewtopic.php?f=4&t=1689&p=9941&hilit=get+forces#p9941
additionnal engine settings:
viewtopic.php?f=4&t=1770&p=10445&hilit= ... ces#p10445
vehicule:
viewtopic.php?f=4&t=664&p=5034&hilit=weight#p5034
static group/collision events:
viewtopic.php?f=4&t=2343&p=13306&hilit= ... ent#p13306
viewtopic.php?f=4&t=941&p=5924&hilit=en ... pact#p5924
impulse/Active state of entity:
viewtopic.php?f=4&t=2222&p=12787&hilit= ... ate#p12787
viewtopic.php?f=4&t=1971&p=11531&hilit=buoyancy#p11531
rotate on an axis, cap speed:
http://bepu.nfshost.com/forum/viewtopic ... 95&p=12276
joint strength/spring damping:
viewtopic.php?f=4&t=1073&p=6679&hilit=j ... ngth#p6679
viewtopic.php?f=4&t=1994&p=11618&hilit= ... gth#p11618
morphable entity/reuse of shape:
viewtopic.php?f=4&t=1176&p=7162&hilit=morphable#p7162
EntityMover/path:
viewtopic.php?f=4&t=1684&p=9921&hilit=path#p9921
frisbee/aero/magnus effect/... :
viewtopic.php?f=4&t=1770&p=10405&hilit=path#p10405
chain/contraint:
viewtopic.php?f=4&t=1749
raycast:
viewtopic.php?f=4&t=1915&p=11269&hilit=raycast#p11269
viewtopic.php?f=4&t=1783&p=10476&hilit=raycast#p10476
viewtopic.php?f=4&t=1742&p=10229&hilit=raycast#p10229
prevent rotation on one/all axis:
viewtopic.php?f=4&t=1668&p=9814&hilit=+ ... tion#p9814
viewtopic.php?f=4&t=1681&p=9888&hilit=+ ... tion#p9888
viewtopic.php?f=4&t=329&p=3766&hilit=Lo ... erse#p3766
collisions:
viewtopic.php?f=4&t=2056&p=12033&hilit= ... ion#p12033
viewtopic.php?f=4&t=1681&p=9886&hilit=L ... erse#p9886
?? misc:
viewtopic.php?f=4&t=2137&p=12467&hilit= ... rse#p12467
LocalInertiaTensorInverse explained:
viewtopic.php?f=4&t=1550&p=9133&hilit=L ... erse#p9133
fluidvolume customization/add waves:
viewtopic.php?f=4&t=1910&p=11162&hilit=buoyancy#p11162
material/friction:
viewtopic.php?f=4&t=1868&p=10966&hilit= ... sic#p10966
vehicle angled suspension:
viewtopic.php?f=4&t=2026&p=11957&hilit= ... ity#p11957
vehicle steering:
viewtopic.php?f=4&t=1693&p=10047&hilit= ... 028#p10047
forces, apply forces:
viewtopic.php?f=4&t=2318&p=13215&hilit= ... ces#p13215
viewtopic.php?f=4&t=1689&p=9941&hilit=get+forces#p9941
additionnal engine settings:
viewtopic.php?f=4&t=1770&p=10445&hilit= ... ces#p10445
vehicule:
viewtopic.php?f=4&t=664&p=5034&hilit=weight#p5034
static group/collision events:
viewtopic.php?f=4&t=2343&p=13306&hilit= ... ent#p13306
Re: BEPU cookbook (draft)
and the last two:
octree/custom octree used in BEPU:
viewtopic.php?f=4&t=301&p=3581&hilit=li ... ntum#p3581
constraint applied impulse (in local or world space)
viewtopic.php?f=4&t=2394
octree/custom octree used in BEPU:
viewtopic.php?f=4&t=301&p=3581&hilit=li ... ntum#p3581
constraint applied impulse (in local or world space)
viewtopic.php?f=4&t=2394
Re: BEPU cookbook (draft)
Nice work