Nuget package?
Nuget package?
I can't seem to find any packages on nuget.org for Bepu physics. I could just make an upload one, but it would be nicer to have an "official" one. Did I miss it? Did you have any plans to make one? (if you need someone to spend the time making one then I'd be happy to look into doing that)
Re: Nuget package?
You didn't miss it, and I didn't have any previous plans to make it. But now it exists! ![Smile :)](./images/smilies/icon_smile.gif)
![Smile :)](./images/smilies/icon_smile.gif)
Re: Nuget package?
Since BEPU is dependency-free, any plan to make it a PCL (Portable Class Library) so it can easily be referenced by Xamarin.iOS and Xamarin.Android projects ?
Re: Nuget package?
At some point, I'll at least make it easier to compile it for PCL, but I may or may not package up PCL binaries for release.
There should not be that many changes required. If I remember correctly, some of the built-in IParallelLooper implementations need to be removed and the custom SpinLock might need to be swapped out (or possibly just changed slightly).
I tend to lean on the community to support these sorts of specializations, at least until I get around to it![Smile :)](./images/smilies/icon_smile.gif)
There should not be that many changes required. If I remember correctly, some of the built-in IParallelLooper implementations need to be removed and the custom SpinLock might need to be swapped out (or possibly just changed slightly).
I tend to lean on the community to support these sorts of specializations, at least until I get around to it
![Smile :)](./images/smilies/icon_smile.gif)
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- Joined: Wed Aug 31, 2011 9:47 pm
Re: Nuget package?
Can this nuget-package be used for windows phone projects?
Nuget-Manager allows me to apply it only for libraries (not for the main game project).
Nuget-Manager allows me to apply it only for libraries (not for the main game project).
Re: Nuget package?
No; it was compiled with unsafe code enabled, among other things. My policy for now is to leave special cases to source. The XNA fork contains some projects for Xbox360/WP to make it easier to build.
Re: Nuget package?
Are you planning to update the package with all the latest improvements?
P.S.:
Speech: English is not my native language, so I apologize in advance for my mistakes.
Language: Mainly Visual Basic.Net, of course not excluded C#.
Using BEPU: I get it from the NuGet Packages (very handy, thanks!).
Render: SharpDX.
Speech: English is not my native language, so I apologize in advance for my mistakes.
Language: Mainly Visual Basic.Net, of course not excluded C#.
Using BEPU: I get it from the NuGet Packages (very handy, thanks!).
Render: SharpDX.
Re: Nuget package?
Yes, v1.4.0 should get packaged in the next few months. (It'll be the last snapshot before v2.0.0's big breaking changes start happening.)
Re: Nuget package?
That's great! Thanks for your support!!
P.S.:
Speech: English is not my native language, so I apologize in advance for my mistakes.
Language: Mainly Visual Basic.Net, of course not excluded C#.
Using BEPU: I get it from the NuGet Packages (very handy, thanks!).
Render: SharpDX.
Speech: English is not my native language, so I apologize in advance for my mistakes.
Language: Mainly Visual Basic.Net, of course not excluded C#.
Using BEPU: I get it from the NuGet Packages (very handy, thanks!).
Render: SharpDX.