I'm currently integrating BEPU within my project.
After browsing the Board, checking out the Demos and GettingStartet stuff - I still can not figure out why my (custom drawn) Model has got no rotation at all?
In my current test, I'm using a MobileMesh's WorldTransform for the rendering - like this:
Code: Select all
myWorld = this.BoneTransforms[mesh.ParentBone.Index] * this.Entity.WorldTransform;
I tried to apply some angular forces but it does not rotate at all.
Any Ideas?
Thanks,
Slap