Framerate inconsitency
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- Posts: 54
- Joined: Fri Mar 11, 2011 11:44 pm
Framerate inconsitency
I have a problem with my game's frame-rate. It varies greatly; from as much as 700 fps to as little as 20 fps. I have no idea what causes this, but I have not much else running besides the bepu physics engine and the bepu physics drawer.
Re: Framerate inconsitency
Did you try turning it on and then back off?
It's simple, just take the hydraulic phase ship emulator and attach it to the photon particle emitter, BAM, new tower!
Re: Framerate inconsitency
I'm afraid I can't help without more information. That inconsistency could be caused by anything from graphics drivers to evil microgremlins. I would recommend grabbing a profiler or compiling BEPUphysics with the PROFILE compilation symbol and checking the stage timings at runtime. Check out the CharacterStressTestDemo's commented DrawUI section for a usage of the timing data.
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- Posts: 54
- Joined: Fri Mar 11, 2011 11:44 pm
Re: Framerate inconsitency
I seem to have fixed this accidentally.