This is the vehicle at rest...

And this happens when I accelerate... (actually I'm going backwards in this shot below)

Why do the wheels seem to have a latency or horizontal shift? I thought it might be the suspension settings but I've tweaked all sorts of stuff and I still get this issue. Or is just latency in rendering the wheels (i.e. I'm updating the world matrix of the wheel model in the wrong place)... actually I forgot to check that...
Any advice greatly appreciated as ever.
