Bepu + Monogame + VB
Posted: Sun Jul 28, 2019 10:55 am
Hi folks.
Could you please answer a couple of questions before I start a journey that wastes hours of frustration!
Can I bolt Bepu into VS2017 using Visual Basic and Monogame? There's now a working VB template in the last Monogame release which I'm very thankful for, that's all working great.
I'm working on a couple of 3D game ideas which are going to push physics well beyond what I'm prepared to put time into. I'm ok with physics, but mesh v mesh is possibly past my abilities. I've done loads of 2D stuff, but I don't want to write a 3D engine.
Think pfs, pin ball machine, car on a track, space flyer with collisions. That's the kind of thing I need to accomplish. Small mesh travelling on a larger mesh, collision detection, I'm happy with impulse responses as long as they resolve sensibly. At this point I don't need elasticity, but it may well be useful in the future.
Anyway, that's all waffle, the main question is - can I use Bepu2 with VB and Monogame? And are there any examples of this bolted together and working?
I should add if I need to translate a load of C# to VB that's fine, it's the underlying differences in compilers that worries me, would I be hassled with having to rebuild a load of stuff and manually bolting things together?
Many thanks.
Could you please answer a couple of questions before I start a journey that wastes hours of frustration!
Can I bolt Bepu into VS2017 using Visual Basic and Monogame? There's now a working VB template in the last Monogame release which I'm very thankful for, that's all working great.
I'm working on a couple of 3D game ideas which are going to push physics well beyond what I'm prepared to put time into. I'm ok with physics, but mesh v mesh is possibly past my abilities. I've done loads of 2D stuff, but I don't want to write a 3D engine.
Think pfs, pin ball machine, car on a track, space flyer with collisions. That's the kind of thing I need to accomplish. Small mesh travelling on a larger mesh, collision detection, I'm happy with impulse responses as long as they resolve sensibly. At this point I don't need elasticity, but it may well be useful in the future.
Anyway, that's all waffle, the main question is - can I use Bepu2 with VB and Monogame? And are there any examples of this bolted together and working?
I should add if I need to translate a load of C# to VB that's fine, it's the underlying differences in compilers that worries me, would I be hassled with having to rebuild a load of stuff and manually bolting things together?
Many thanks.