Nuget package?

Discuss topics related to BEPUphysics or physics engine development.
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musmuris
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Joined: Sat Jan 18, 2014 2:34 pm

Nuget package?

Post by musmuris » Sat Jan 18, 2014 3:06 pm

I can't seem to find any packages on nuget.org for Bepu physics. I could just make an upload one, but it would be nicer to have an "official" one. Did I miss it? Did you have any plans to make one? (if you need someone to spend the time making one then I'd be happy to look into doing that)

Norbo
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Joined: Tue Jul 04, 2006 4:45 am

Re: Nuget package?

Post by Norbo » Sat Jan 18, 2014 8:19 pm

You didn't miss it, and I didn't have any previous plans to make it. But now it exists! :)

musmuris
Posts: 4
Joined: Sat Jan 18, 2014 2:34 pm

Re: Nuget package?

Post by musmuris » Sun Jan 19, 2014 10:48 am

Epic! thank you :)

prollin
Posts: 6
Joined: Wed Jan 22, 2014 1:59 am

Re: Nuget package?

Post by prollin » Wed Jan 22, 2014 2:03 am

Since BEPU is dependency-free, any plan to make it a PCL (Portable Class Library) so it can easily be referenced by Xamarin.iOS and Xamarin.Android projects ?

Norbo
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Re: Nuget package?

Post by Norbo » Wed Jan 22, 2014 3:22 am

At some point, I'll at least make it easier to compile it for PCL, but I may or may not package up PCL binaries for release.

There should not be that many changes required. If I remember correctly, some of the built-in IParallelLooper implementations need to be removed and the custom SpinLock might need to be swapped out (or possibly just changed slightly).

I tend to lean on the community to support these sorts of specializations, at least until I get around to it :)

DreamWeaver
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Joined: Wed Aug 31, 2011 9:47 pm

Re: Nuget package?

Post by DreamWeaver » Sat Feb 15, 2014 7:57 pm

Can this nuget-package be used for windows phone projects?
Nuget-Manager allows me to apply it only for libraries (not for the main game project).

Norbo
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Re: Nuget package?

Post by Norbo » Sat Feb 15, 2014 8:57 pm

No; it was compiled with unsafe code enabled, among other things. My policy for now is to leave special cases to source. The XNA fork contains some projects for Xbox360/WP to make it easier to build.

ProBAR
Posts: 10
Joined: Tue Aug 05, 2014 9:46 pm

Re: Nuget package?

Post by ProBAR » Tue Apr 14, 2015 9:48 am

Are you planning to update the package with all the latest improvements?
P.S.:
Speech: English is not my native language, so I apologize in advance for my mistakes.
Language: Mainly Visual Basic.Net, of course not excluded C#.
Using BEPU: I get it from the NuGet Packages (very handy, thanks!).
Render: SharpDX.

Norbo
Site Admin
Posts: 4620
Joined: Tue Jul 04, 2006 4:45 am

Re: Nuget package?

Post by Norbo » Tue Apr 14, 2015 5:31 pm

Yes, v1.4.0 should get packaged in the next few months. (It'll be the last snapshot before v2.0.0's big breaking changes start happening.)

ProBAR
Posts: 10
Joined: Tue Aug 05, 2014 9:46 pm

Re: Nuget package?

Post by ProBAR » Tue Apr 14, 2015 10:39 pm

That's great! Thanks for your support!!
P.S.:
Speech: English is not my native language, so I apologize in advance for my mistakes.
Language: Mainly Visual Basic.Net, of course not excluded C#.
Using BEPU: I get it from the NuGet Packages (very handy, thanks!).
Render: SharpDX.

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