Games using bepu

Discuss topics related to BEPUphysics or physics engine development.
Norbo
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Re: Games using bepu

Post by Norbo »

Nice work :)
I've PM'd you a redeem code for it Norbo. Thanks for the great physics engine.
Thanks and you're welcome!
ruggy
Posts: 22
Joined: Sun Jun 03, 2012 3:17 pm

Re: Games using bepu

Post by ruggy »

Here's a trailer for my next game, Bulkhead.

Similar to Vampire Slayer in terms of physics, i.e. character controllers, static mesh, ragdoll. I used the higher quality ragdoll this time (based on the ragdoll demo rather than the actionfigure) and higher BEPU settings. Higher collision poly count in the environment yet framerate seems fine. I used a capsule with a high velocity for the RPG shell collision.

Put settings to 720p :)
Norbo
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Re: Games using bepu

Post by Norbo »

That seemed quick :D Well done!
ruggy
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Joined: Sun Jun 03, 2012 3:17 pm

Re: Games using bepu

Post by ruggy »

Thanks, been working madly on it since I'm full time Indie now. I didn't post VS here 'till a while after it was out where-as Bulkhead isn't out yet. Thanks again for BEPU, it's a pleasure to work with.
dweeb
Posts: 14
Joined: Tue Jul 15, 2008 11:17 pm

Re: Games using bepu

Post by dweeb »

Hi Norbo and others!

Long time since I posted here but I completed a new game using Bepu in less than 30 Days for the #1GAM challenge.

Pretty happy with the result:
Image

Still got some minor issues with the car beeing a bit too easy to flip.

You can try the game here:
http://www.windowsphone.com/en-us/store ... a2b6e7195c

Thanks Norbo for a great Engine! :lol:
Norbo
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Re: Games using bepu

Post by Norbo »

You're welcome and nice job :)
et1337
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Joined: Sat Jul 02, 2011 4:45 pm

Re: Games using bepu

Post by et1337 »

Another happy Bepu user here. My game definitely tests the limits of the engine, and it always performs like a champ.

Image

Here's a somewhat outdated gameplay trailer with a lot of me talking very boringly. The link should skip you to the fun physics-y part.

http://youtu.be/7h_hObwKjNw?t=2m26s

Since then I've added more stuff to take advantage of Bepu, like levitation and sliding voxel pieces.

For the curious: the dynamic voxels are MorphableEntities, and the static "world" voxels are StaticMeshes. Since the whole mesh has to be destroyed and rebuilt every time the world is modified, I split the world into chunks hashed by material type and location. This allows for faster updates and allows the broad phase to filter out a lot of collision candidates. (At least I think so. All I know is performance went up after I implemented it. :D)

I've been working on this game forever. No idea if and when it will be released, but I will certainly reserve a redeem code for Norbo!
Norbo
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Re: Games using bepu

Post by Norbo »

Very nice! It's grown quite a bit since I first saw Parkour Ninja on gamedev.net :)
Eclectus
Posts: 20
Joined: Sat Feb 04, 2012 11:22 pm

Re: Games using bepu

Post by Eclectus »

Astralis uses BEPU, and enjoys doing so!

Image

Video:
http://www.youtube.com/watch?v=GQtkPB8mjpk&hd=1
Norbo
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Re: Games using bepu

Post by Norbo »

Great job! But I feel bad for the floaty mouthmen :(
Eclectus
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Re: Games using bepu

Post by Eclectus »

Norbo wrote:Great job! But I feel bad for the floaty mouthmen :(
Cheers! They are I'm belligerent I'm afraid, hence the conflict... :)
ecosky
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Re: Games using bepu

Post by ecosky »

I just wanted to officially add my game "Thunder Moon" to this list because it's finally in peer review on XBLIG!

Thank you Norbo, very much, for making your work available to low budget indie devs such as myself. Out of respect for your time I've done my best to resolve the many challenges while integrating Bepu into my game engine on my own, but when I occasionally found myself a bit stuck it was always a relief and pleasure to see your carefully prepared responses the many calls for help on the forum, both from myself and others.

Thanks again.
Norbo
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Re: Games using bepu

Post by Norbo »

Nice job on the impending release, and you're quite welcome :)
kevinfob
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Joined: Sat Mar 29, 2014 5:20 pm

Re: Games using bepu

Post by kevinfob »

I've been working on a Kinect game with XNA using BEPU physics.

This is my first project using a physics engine and it has been a great experience. Something about using your body to manipulate the world around you.

The premise of the prototype is simple, 1 v 1 battle where opponents launch various projectiles at each other. BEPU was used extensively. Some interesting mechanics include using a bow and arrow and blocking attacks with a shield.

Below is the youtube link.
http://youtu.be/-xGfdrWST0Y

Thanks for a great product!
Norbo
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Re: Games using bepu

Post by Norbo »

Neat! :D
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