Hi!
I have problems with the barells again...
I want to pile up them, but I want them to bounce a little, when collide with something, so I set their bounciness property to 0.3f. The problem is, that if I set any value to bounciness, they are shaking and moving all the time...
Can I somehow set some sensitivity or other thing that prevent the applying of bounciness under a given border value?
Maybe is there any other solution?
Piled up entities with bounciness are shaking all the time
Re: Piled up entities with bounciness are shaking all the time
Unfortunately, there isn't any great solution to this in v0.7.0. I've added a space.simulationSettings.bouncinessVelocityThreshold for v0.7.1, and I'm going to try to polish the behavior otherwise as well.
Re: Piled up entities with bounciness are shaking all the time
Thanks for the answer!
I think my barells will not bounce too much until 0.7.1...
Anyway, keep up the good work, this is a great project, and I hope there will be a day, when I can tell everybody , that I have made a good game, with a perfect physical engine made by You!
I think my barells will not bounce too much until 0.7.1...
Anyway, keep up the good work, this is a great project, and I hope there will be a day, when I can tell everybody , that I have made a good game, with a perfect physical engine made by You!